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<<<22 Feb 2057, 16:02—Eye of the Eagle
(NAN II)
>>>


This run is turning out to be quite a challenge. I can't recall when we've been in more danger recently.

After spending the night in the lodge of the Shark shaman, we ventured out once more to search for more information about what we're up against. 'Wraith, with the help of a call to T.C. in Seattle, traced the LTG number we pulled off one of the ambushers to an old-fashioned answering device at an address in the warehouse district of Kemano. Following up on that, we found the address to be an old policlub meeting hall. We broke in and discovered the answering device (a computer in an office) and a book with a magical feel to it. 'Wraith grabbed the former, while I grabbed the latter. As we prepared to leave, the book in my hands disappeared (I think there was a spell involved, but it wasn't able to affect me) and the filing cabinet behind 'Wraith exploded, injuring him severely. At that point, we were ambushed yet again.

We managed to once again take care of the ambushers and get away, carrying two hard drives from the computers and one of our assailants, who had been rendered unconscious. Returning to the lodge to listen to the message files, we found references to an abandoned weapons facility, something called "Red Masque" (which immediately made me think, rather unpleasantly, of Poe), and deck plans and ferry schedules for a ferry headed into the Tsimshian capital city. At this point, I was very glad that I had brought a good chemsuit with me, as I am sure were my companions.

I attempted to check out the weapons facility astrally after 'Wraith made another call to T.C. to locate it, and discovered many very agitated spirits flitting back and forth between the island where it was located and another place further north. I was able to convince one of them to trust me, and it took me to the other spot, which was an extremely odd, astrally-dead space that the spirits would not enter. Around the edges was the clear taint of toxic magic. I told the spirit that we were trying to help, and asked it if it could be of any assistance. It told me it and its friends might be able to help, but that I could not count on their aid. Besides, it said, I had a powerful spirit with me. I had almost forgotten about Teel, referred to by Farseer. The spirit told me that Teel was a powerful warrior spirit that we could call on to aid us. I thanked it for its assistance and returned to my friends with a great deal to think about.

We're currently on another island north of the weapons facility, trying to stop the terrorists from loading the Red Masque containers onto their boat. So far, we've been unsuccessful. Once again they set up an ambush for us, which included two toxic earth spirits, and once again we were severely injured (especially 'Wraith, who is suffering for his lost spell lock). By the time we were able to heal up and get underway, the boat had already left and was on its way toward the ferry. We're left with a second small boat, in which we're preparing to set off toward what I expect will be the final confrontation.

I do admit to being quite nervous about this whole affair. Magic I can deal with. Bullets I can deal with. Some sort of unknown and highly deadly toxin, of the type that can create astral dead spaces such as the one I saw, I am a bit more reluctant to voluntarily approach. I sincerely hope that our chemsuits hold against whatever this substance is, or this may be my last journal entry.

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