This section describes the house rules we use in our campaign:

Rules for spells, magical theory, and foci

Rules for combat situations, armor, and weapons

Rules for general and roleplaying situations
Most of our house rules fall into one of four categories:
- Things that make it easier for the player characters to survive.
- Things that lower power levels to maintain game balance.
- Things that aid or encourage in-character roleplaying.
- Things that fix what are, in our opinion, mistaken or ill-conceived rules.